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Morrrowind more enemies mod
Morrrowind more enemies mod






morrrowind more enemies mod
  1. #Morrrowind more enemies mod mod#
  2. #Morrrowind more enemies mod mods#
  3. #Morrrowind more enemies mod plus#

Wait, I gain fame and I still have to reply on tips to make a living? No way, I should have my own establishment.įor the inn, I wanted from the start to have quests to embellish it (much like TheWayfarer's Rest.Īs you can imagine this took quite a while and I juggled quite a bit with scripts and dialogues -> make many mistakes that took forever to hunt and fix. Speaking of progression, surely a bard's song would grow more powerful as she gains experience? Ok, let's have 4 different lutes, each of them making the existing songs more powerful! Number of script per song? 3. The first thing I did was to make her keep track of how often I had played music, then I decided she should have a few camping tools and I really wanted her to have some sort of progression (much like Constance. Now I cannot write fancy scripts so I had to make a her a companion especially good if you are a bard.

morrrowind more enemies mod

Irullan (yes, a Dune reference) was born. I thought, quite logically I might add, that if my bard was to be anything like in D&D, I would need companions. Still not that easy! For each song, I soon discovered I would need a couple of scripts to add/remove the spells.Īnd this is where I should have stopped. I decided then that having the music sheet in your inventory would add the song/spell to your repertoire, allowing to switch them like a would a normal spell. Not that easy actually, I soon realised that equipping a music sheet to play a song and "cast"a spell was very, very tedious.

#Morrrowind more enemies mod mod#

I could do that if I modified IllTempered's mod to add a spell effect. Play music in battle to strike fear in your enemies hearts?. Play music in taverns to make a living, reasonably easy to do: I'd have to expand The Entertainers ( I found the money you got was decidedly not enough to make a living and a drink on the house is the least the publican can do.) However, there is a lot more to being a bard: music should be your way of life, so I started brainstorming on what is a bard's life.

#Morrrowind more enemies mod mods#

I didn't decide to make a mod right away, I looked at existing mods on PES and found a couple of things, IllTempered's complete lute mod was very promising: I could hold a lute and play songs and Bethesda's official plugin as also a good start. Yes, there is a bard class in Morrowind but gameplay-wise, it's nothing like being a bard: you can't even hold a lute for crying out loud! I had been playing a lot of Baldur's Gate 2 and the bard is one of my favourite class, naturally, I wished I could BE a bard in Morrowind as well. Of course once you get around level 10-15 or so (depending on your build as early as level 4 or 5) you don't really need to worry about Fatigue that much, but in the early levels it can quite literally be the difference between life and death.Where do I even begin? I started this mod at least 10 years ago! Remember this and your game will suddenly become much more playable. Oh! And keep your Fatigue up, Fatigue effects literally EVERYTHING you can do, from hitting, to dodging, to spellcasting, to bartering, to disposition, to persuasion, to bribery, to lockpicking, to blocking (only possible when you have a shield equipped), to trap disarming, to repairing weapons & armor, to alchemy, to jumping height, etc etc.Īnything above half Fatigue gives you bonuses to everything, anything below half Fatigue gives you penalties to everything. Remember, you're opponents are just as capable of missing as you (except Gaenor but he's a douche), once your weapon skill hits 60 or so, and/or your Agility hits around 60 or so, you'll find that you'll be landing more blows on them then they'll be on you.

#Morrrowind more enemies mod plus#

Plus the "always hit" type mods make Sanctuary & Fortify Attack effects useless.








Morrrowind more enemies mod